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 Girding For War
Taiev
Posted: Jul 5 2005, 02:14 PM


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Sisters, brothers.

Our foray into Felwood showed that while we are strong enough to fight some of our strongest foes... our inability to fight in the kind of organised fashion favoured by the humans is a disadvantage.

If we are to become a force to be reckonned with on the battlefield, we must strive to improve this.

I believe we should launch more attacks such as the assault on Felwood to training our skills and raise the common thing of war to a form of art.

I remain,

Taiev Shadowglade




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Aerandul Nightwarden
Posted: Jul 5 2005, 02:16 PM


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*cough*

Well, apart from the few extra scars I've got, I can give nothing but a distraction. I am not powerful enough to fight those damned traitors....but I'm working on it...oh how i am....



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Xanthas
Posted: Jul 6 2005, 06:52 AM


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I agree with Taiev. We are easy targets for our enemies while separated, which was our biggest mistake in Felwood.
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Arrina
Posted: Jul 6 2005, 07:44 AM


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As I recall we lacked any kind of cohesion at all, We ideally need to move as a single entity. One or two scouts wouldn't go amiss, possibly Nirati or myself... Just my thoughts.

Felwood isn't exactly a place for a quiet stroll as you have seen wandering off can prove costly.




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--Warden Arrina Moonblade--
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Taiev
Posted: Jul 6 2005, 08:00 AM


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I hope that the return of Sentalla, and her harsh martial demeanor, might allow us to begin training more cohesively.

I believe that we should organise another foray into Felwood to test our tactics... ahead of more... serious conflicts.



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Aerandul Nightwarden
Posted: Jul 6 2005, 08:30 AM


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QUOTE (Taiev @ Jul 6 2005, 09:00 AM)
her harsh martial demeanor

Having never met Sentalla, I now fear her. Thankyou... *laughs*



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Arrina
Posted: Jul 6 2005, 08:38 AM


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Warriors often have poor objective over-sight in combat as they are often in the thick of it, so cannot see the whole picture.. Perhaps someone who stands further back like one of our many healers or a hunter due to our tracking abilities?

Again just my thoughts.

((ooc: nothing aganist Sentalla of course biggrin.gif ))



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--Warden Arrina Moonblade--
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Aerandul Nightwarden
Posted: Jul 6 2005, 08:42 AM


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Form a formation, strongest around the less strong, talk among each other if you want a certain item, organise your minds as one to defeat your enemies. Do not let them take the initiative.
I would like Sentalla's input on firther rules of war, and I'd like to see everyone taking part in training and applying their knowledge, not just one person...



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Nirati
Posted: Jul 6 2005, 09:03 AM


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I have made good experiences with hunters directing a fight in my fights for the Warsong Gulch, as the can have a good overviwe due to their tracking abilities. We who are close to the enemy generally lack the clear view and the time to do so. We often know how to do a fight in the best way, as it is us who actually stand toe to toe with the enemy, but I don't think we are really suited to direct a fight.



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Arrina
Posted: Jul 6 2005, 11:10 AM


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The make up of the Silvereye makes us more suited to skirmish warfare and fast raids, however as it Appears Sentalla is in charge of this kind of thing its up to her to decide whats best.



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Taiev
Posted: Jul 6 2005, 11:12 AM


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Sentalla is only in charge of this, insofar as she takes responisibility for it.

Arrina... you mention skirmish warfare... how do you imagine this might be done?



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Arrina
Posted: Jul 6 2005, 11:27 AM


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Well... in the sentinels there were only 6 of us so this will be speaking from experience with a small group of people.

We essentially skirted around the edge of the main battle (It was a rather large attack on Ogrimmar 300+ easily).. We aimed for areas where reinforcements were forming up or charging in to join the fray.

We sent our two paladins head long to distract them... the two rogues moved quietly around the back... Myself and Nirnaneth the two huntresses pin-cushioned supporting troops and cut down the fleeing ones...

Essentially: we attacked where we knew we could win.. if we could not we drew them into the main fight... if that helps at all.



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Taiev
Posted: Jul 6 2005, 11:34 AM


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That seems like a valid tactic, except with warriors filling in for paladins, along with a priest for healing and several druids. Add a rogue or two and a hunter or two for sniping, and this seems fairly applicable to Silvereye.

Also, the whole idea of hit and run warfare seems very appropriate for Kaldorei.

But the basic premise of skirmish warfare is the ability to avoid contact with a powerful enemy force. In your example, you have the main force to fall back on.

Unless we are acting in concert will allies, we will not have a main force to fall back on. We would most likely have to attack, take down one or two and then fall back to avoid being pinned down. Does anyone have any experience with good ways of disengaging from a powerful enemy force?




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Arrina
Posted: Jul 6 2005, 12:25 PM


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No not me... it went quite messy after a failed siege attempt at the gates <shudders>

We got trapped between the defenders and the reinforcements... it was essentially:
"Its gone wrong! Run for it!"
Causing everyone to scatter in every direction some stoning, others trying to mount up, the reast merely bolting in random directions in an attempt at self preservation.

Heavy casualties were caused because the horde have superior leadership and organisations skills compared to the majority of the alliance.

Maybe Sentalla will have more ideas.



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--Warden Arrina Moonblade--
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Sentalla
Posted: Jul 6 2005, 03:45 PM


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Hrmm...can't say that I know too much about the tactics of greater battles, as I've mostly experience with going one on one with enemies. But as suggested, I second the notion of having tactical overview dispensed to the hunters, as they have the greatest oppportunities for overseeing and organizing strikes, using their hunter's mark and their far-seeing abilities. Leave warriors and the like with frontline command and "meat-shield"-responsibilities and little else. I for one prefer to be in the thick of it, and as such there will be very little opportunity to keeping overview.
As for general tactics, as I see it there is really only one thing that is important, and that is to stay together. In all the instances where I've been involved in raids or battles on a greater scale, as soon as people start breaking up, that is when the battle is lost.
Discipline above all else. Listen to the commander ALWAYS and do as you're told. If you see a hunter's mark, THAT is what you attack and not that juicy looking tauren to the east.
Of course, it all depends on the type of battle in question. As I see it, The Silvereye is not one to stage great attacks. If anything, we are defensive and hit-and-run types, both from a tactical viewpoint and for RP purposes. If we are to engage in greater battles on the offensive side, I see us more than a backup for the main battlecommand, than as a frontline assault force. We are not the dwarven Heavy Continental Guard. We are Kaldorei, lithe and elegant like a well-aimed spear, not the overpowering force of a maul.

Here's what I suggest from my limited knowledge of such things:
Hunters, priests and druids tending towards healing stick together, forming the center of our force. Of those, one is selected as supreme commander and is the one to dispense main objectives. Pets are kept at the ready in case of attack to this soft inner core.
Forming around this are the warriors and the meatier druids, with the rogues skirting it all, keeping out of sight until their decisive damagedealing powers are needed. This group could be split in two, forming two "shields" on either side of the softies.
And above all, this force is held tight. Nobody goes running off without specific orders. People keep to their ranks whenever possible and return AT ONCE once they have finished off their business.

Supreme commander in cases like these might as well as anything be Keeper Taiev, as she is 1. our leader anyway and 2. she's a hunter so she's got the Mark and stuff.

This post has been edited by Sentalla on Jul 6 2005, 03:47 PM
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